Computer Games Design

Adventures in Procedural Content Generation - Adam Speers

Computer Games Design

Adventures in Procedural Content Generation - Adam Speers

Snow Bandits - Non Digital Game

This was an assignment to develop a traditional board game, I really enjoyed making Snow Bandits and it taught me alot about player engagement and the importance of well written rules!

Please follow this link to see what I made.

Playing - Snow Bandits

Dungeon Tiles - 3D Modelling

This assignment was really fun, create a set of dungeon tiles that can be imported into Unity /Unreal engine and snapped together to form an environment. In fact I enjoyed making these so much they formed part of the inspiration for my final year project, check my development blog for details. 

I used 3DS Max, Photoshop and Allegorithmic's Bitmap to Material for the creation of these models. Please follow this link to see what I made.

Dungeon Tile Sample

Historic Building - 3D Modelling

This assignment asked us to find a local building of significance and take some pictures to model from. The model had to be an accurate representation of the building so that somone familiar with the building in real life could recognise it from the model.

I choose to model the church of St Peter's which is located in the nearby village of Levington.

I used 3DS Max, Photoshop and Allegorithmic's Bitmap to Material for the creation of this model.

Please follow this link to see what I made.

Spaceships - 3D Modelling

This was our second modelling assignment using Autodesk 3DS Max & Adobe photoshop.

We were provide with a set of spaceship concept art drawings from the development of the game Homeworld and could pick three to develop into our own intepretation. This was an assignment I really enjoyed as there was a lot of creative freedom, I could invent some details such as spaceship landing gear or thrusters that were not visible in the concept art.

Please follow this link to see what I made.

Minelayer Corvette

Furniture Project - 3D Modelling

This was our first modelling assignment and designed to show the understanding we had gained in the modelling techniques were being taught, we used Autodesk 3DS Max.

Source images of 5 pieces of furniture or other household goods and create 3D models to represent them.

Please follow this link to see what I made.

Computer Desk