Dungeon Tiles - 3D Modelling
This assignment was really fun, create a set of dungeon tiles that can be imported into Unity /Unreal engine and snapped together to form an environment. In fact I enjoyed making these so much they formed part of the inspiration for my final year project, check my development blog for details.
I used 3DS Max, Photoshop and Allegorithmic's Bitmap to Material for the creation of these models. Please follow this link to see what I made.
Historic Building - 3D Modelling
This assignment asked us to find a local building of significance and take some pictures to model from. The model had to be an accurate representation of the building so that somone familiar with the building in real life could recognise it from the model.
I choose to model the church of St Peter's which is located in the nearby village of Levington.
I used 3DS Max, Photoshop and Allegorithmic's Bitmap to Material for the creation of this model.
Please follow this link to see what I made.
Spaceships - 3D Modelling
This was our second modelling assignment using Autodesk 3DS Max & Adobe photoshop.
We were provide with a set of spaceship concept art drawings from the development of the game Homeworld and could pick three to develop into our own intepretation. This was an assignment I really enjoyed as there was a lot of creative freedom, I could invent some details such as spaceship landing gear or thrusters that were not visible in the concept art.
Please follow this link to see what I made.
Furniture Project - 3D Modelling
This was our first modelling assignment and designed to show the understanding we had gained in the modelling techniques were being taught, we used Autodesk 3DS Max.
Source images of 5 pieces of furniture or other household goods and create 3D models to represent them.
Please follow this link to see what I made.