The Brief: You are required to model and texture a set of assets using 3DS Max (2015) and Photoshop.
Working from the concepts provided, you are required to model and texture three space vehicles. These assets must accurately represent the concepts. You have a budget of 500 polys and a single 512x512 diffuse colour texture map for each of the first two vehicles, and a budget of 1200 polys and a single 1024x1024 diffuse colour texture map for the third vehicle. You should blend AO maps into all three texture maps.