Computer Games Design

Adventures in Procedural Content Generation - Adam Speers

Computer Games Design

Adventures in Procedural Content Generation - Adam Speers

Spaceships Assignment

The Brief: You are required to model and texture a set of assets using 3DS Max (2015) and Photoshop.

Working from the concepts provided, you are required to model and texture three space vehicles. These assets must accurately represent the concepts. You have a budget of 500 polys and a single 512x512 diffuse colour texture map for each of the first two vehicles, and a budget of 1200 polys and a single 1024x1024 diffuse colour texture map for the third vehicle. You should blend AO maps into all three texture maps.

Concept Art: Vaygr Fighter

Concept Art: Keeper Mover

Concept Art: Minelayer Corvette

Vaygr Fighter

Polycount: 496

Comparison with source

Diffuse color map: 512x512

Keeper Mover

Polycount: 499

Comparison with source

Diffuse colour map: 512x512

Minelayer Corvette

Polycount: 1231

Comparison with source

Diffuse color map: 1024x1024

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